Spain launched the first metaverse focused on comics and graphic art in order to explore applications of AI to graphic creation. This metaverse features four different virtual spaces, all based on works by professional artists. This virtual space seeks to establish itself as a beacon in the convergence of art and technology in Spain.

In an exciting crossover between creativity and technology, Madrid has become the epicenter of the ninth art with the first metaverse focused on graphic and comic artists.

This metaverse is conceived as a shared virtual reality space. It has welcomed comic and graphic art artists, as well as enthusiasts and hobbyists, to explore the inexhaustible possibilities that artificial intelligence (AI), blockchain technology and virtual worlds offer in digital creation.

Metaverse Lands in the World of Comics in Spain

During the past weekend, prominent artists such as Mauro Entrialgo, Montxo Algora, Miguel Ángel Martín and the musical group AVIADOR DRO united under the banner of METARTGENX. In this virtual reality space, they wholeheartedly addressed the challenges and opportunities that virtual worlds and artificial intelligence present for graphic art.

For these creators, AI and virtual worlds represent more than just tools; They are new mediums that take their art to unexplored frontiers.

This metaverse becomes the three-dimensional canvas where they display their creative worlds beyond traditional vignettes and frames. Montxo Algora stated the following:

“The crux of the matter is the word humanity, we don’t want machines to paint for us, but we want artists who can express themselves in new ways and we want all these media in some way, too, to help us discover our own humanity.”

Despite significant AI advances in visual creation. Mauro Entrialgo pointed out, laughing, that there is still a field where artificial intelligences limp. “What artificial intelligences still cannot do is tell a joke; “They make it terrible, without fun,” he said.

AI and Metaverse, a Promising Combination

This metaverse features four virtual spaces based on the artists’ works, offering visitors a unique immersive experience. From Miguel Ángel Martín’s iconic loft apartment to the gallery that encapsulates the “universe” of Montxo Algora in the 80s. Each space reflects the intersection of creativity, artificial intelligence and virtual worlds.

This event is not only an exhibition of works and comics, but also a merchandising market that immerses itself in the artists’ imaginations. Equipped with virtual reality glasses, users enter a three-dimensional environment where artificial intelligence contributes to the creation of unique products.

Metaverse Seeking to Be a Reference in the History of Spain

Each artist has brought their unique vision to this metaverse. From the virtual recreation of Miguel Ángel Martín’s habitat to Mauro Entrialgo’s Entrialgo Metabase. These spaces offer an experience that goes beyond words. Miguel Ángel Martín shared his amazement:

“The immersive experience in the virtual recreation of a characteristic habitat and landscape from my comics is shocking. It scares me even!”

Ultimately, this metaverse seeks to establish itself as a beacon in the convergence of art and technology in Spain. Demonstrating that the ninth art not only resides between vignettes, but also inhabits virtual worlds.

This event marks a milestone in the exploration of artificial intelligence and virtual worlds as tools for artistic expression, challenging the border between the tangible and the digital. In this case, the Spanish metaverse seeks to become more fun, creative and, above all, immersive.

By Leonardo Perez

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