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Now, a crit-build can still kind of partially do it, but it's not a trivial thing. Wizard is a class in Pillars of Eternity 2. But the rogue does have talents that allow it to move around the battlefield and interrupt casting which can be handy. You need to be a member in order to leave a comment. There are some limitations, however. Characters can only act (i.e. It was rumored that the addition of this combat mode was to coincide with the release of the console versions of Pillars of Eternity II: Deadfire, in order to make the combat more accessible given Pillars of Eternity's combat has traditionally favored the use of keyboard and mouse. But since turn-based sounds like a crowd control war, isn't it paramount that your crowd controller goes first? You can chose Turn-Based Mode in POE2 since patch 4.1. Initiative is determined by the character's Dexterity, the weapons they use, the armor they wear, and the Abilities. Yes, dump Dex. Thanks for the comprehensive answer! compare that subtle effect to the very real effect of dumping your stat points into stats and armor, both with more direct effects on combat outcomes, and aside from a narrow window of charm/dominate effects, i think it can easily be argued that dexterity/recoveryloses its importance. so even getting some CC in first may have its impact diminished significantly (again, charm/dominate effects would snowball in a way that other CC could not). Once a character has taken their turn, the next character in the queue gets to move, and so on. The Sabre has also higher damage range IIRC than a dagger, which, like you suspected, is not as strong Damage per turn as those "slower hitting" weapons. Characters with lower initiative values will act before other characters and will complete spell casts faster. there's definitely a snow-balling effect that you can trigger with extremely good initiative, but i could probably count on one or two hands those abilities (mostly charm/dominate effects). Its an option that must be selected before you create your character, and once you pick turn-based theres no going back. The character will immediately begin casting the ability. Stilettos suddenly became more appealing. Durations are converted to last number of "rounds". there's definitely a snow-balling effect that you can trigger with extremely good initiative, but i could probably count on one or two hands those abilities (mostly