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Forge Of Empires Progressive Era | Forge Of Empires Tips edcollo 5 yr. ago. It is similar to the fast unit above it with chivalry enabled, or just a fast unit in the current age with identical stats, until the Postmodern Era. They will fare very well against the majority of Colonial Age units. Mounted archers, despite being offensively weak, are optimal defensively. At this point youve progressed far, and all of your hard work is starting to unfold as you acquire military offensive powerhouses. Thank you all for your advice- very helpful. Perhaps the most simple defense: 8 longbow archers, or a duo of longbow archers and cannons, will be an optimal and difficult defense to overcome. This is particularly true in close combat. There are quite a few downsides to them; they are incredibly slow, have a very weak defense, and have only a modest attacking threat. The third source is by purchasing an extra Forge Point through Diamonds (premium currency). Introduction. You can quite simply get away with putting one mounted archer in your army, along with 7 archers. Here you can manage your units and assign them to both your attacking army and your defending army. Comment *document.getElementById("comment").setAttribute( "id", "a0f200866592e88091f17da92e3e733b" );document.getElementById("c80a69ff47").setAttribute( "id", "comment" ); Forge of Empires Military Buildings and Units List, HIGH MIDDLE AGE | Recruiting time: 4 hours |, LATE MIDDLE AGE | Recruiting time: 4 hours |, COLONIAL AGE | Recruiting time: 4 hours |. By damaging some if not many of their units, we cut down the number of full health and fresh units they have remaining. More if you frequently fight. New: The bonus against another unit type now means attack AND defense bonus! On the other hand, high defense means good armor the unit takes less damage. The light units are genuine all-rounders: they are fast, inflict good damage and can withstand a lot. Any barracks you build in your city can be used to train units, when trained these units will appear within your army management window, along with any other unattached units you might gain from quests, events or from Alcatraz. You put these into slots in your military buildings. under Army Management there is a blue icon for defending army. We can easily fit several archery ranges into our city, easily, and without cluttering the landscape. It is here we can select defending units from both the current attacking army and from the available units. Forge of Empires Military Offense and Defense Guide Dragoons seem to do very well against all units but are more optimal against musketeers. Their advantage lies in the fact that they can attack from the very first turn giving us the upper hand. The units in your defending army defend your city. Melee classes and fast units have to attack into an adjacent field, while ranged classes are able to shoot at an enemy within their range. Example: Recharge: A unit with this skill attacks every two turns. Because of this, it is likely that we are reserved until last -the final battle of the neighborhood. Does not stack); Rally (All friendly units start a battle with 6% attack and defense bonus. If you want to attack another player or an enemy on the Continent map, you use the units in your attacking army. Don't fight him, Ryan's Goal (Complete this, Abort ToD after this point), Persuasion (TECH BLOCKER - If you reach this, it's too late), Removed references to VF and above in guide where it wasn't needed (ex.